Gamification in higher education: enhancing student motivation and engagement through game-based mechanics
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Abstract
The integration of gamification into higher education has emerged as a transformative pedagogical strategy to address the declining levels of student engagement in traditional learning environments. This paper explores the theoretical and practical implications of utilizing game-based mechanics—such as points, badges, and leaderboards—to enhance student motivation. Grounded in Self-Determination Theory (SDT), the study analyzes how gamified elements satisfy the psychological needs for autonomy, competence, and relatedness. Through a comparative experimental analysis conducted at Nizami Tashkent State Pedagogical University, the research demonstrates a significant correlation between gamified instruction and increased academic performance. The findings suggest that gamification fosters a "flow state" in learners, transforming passive information consumption into an active, goal-oriented experience.
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References
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